Sunday, August 1, 2010

AboutAI

The Artificial Intelligence Community

News Articles in the ‘Programming’ Category      Expand

Twenty years ago, I was working on my first commercial game: Steve Davis World Snooker, one of the first snooker/pool games to have an AI opponent. The AI I created was very simple. The computer just picked the highest value ball that could be potted, and then potted it.
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Since it knew the precise positions of [...]

IBM is announcing a collaboration with European Union partners at the GNU Compiler Collection (GCC) Summit to develop new software that will improve performance and drastically cut down time-to-market of mobile web applications. Specifically, partners of the Milepost project — (MachIne Learning for Embedded PrOgramS opTimization) — are developing advanced artificial intelligence technology that automatically [...]

Intel says to prepare for ‘thousands of cores’

Posted by admin On July - 1 - 2008

Intel is telling software developers to start thinking about not just tens but thousands of processing cores. Intel currently offers quad-core processors and is expected to bring out a Nehalem processor in the fourth quarter that uses as many as eight cores.
But the chipmaker is now thinking well beyond the traditional processor in a PC [...]

Intel converts Quake Wars to ray-tracing

Posted by admin On June - 12 - 2008

Up until yesterday, Intel was showcasing its ray-tracing research using Quake 3 and Quake 4, which were nice demos, but did not exactly reflect fresh software. Over past several months, the company has been working one converting Enemy Territory: Quake Wars and we have to admit that the results are quite impressive.
Intel demonstrated ET: Quake [...]

Codeplay: Portable High-Performance Compilers

Posted by admin On January - 26 - 2008

Codeplay’s Sieve C++ Parallel Programming System is a scalable programming system aimed at those who need to create C++ code suitable for use on a multi-core processing environment. The Sieve System consists of an extension to a C++ compiler, a multi-core linker and a runtime to schedule the processes.
The Codeplay Sieve C++ partitioning system has [...]